Rouge-like, turn based card game for mobiles and tablets.
We are preparing to launch our first Angular Game project. As a tribute to our childhood nerdiness we have embarked upon a quest to bring a responsive, cross-platform,
multiplier, old-school rouge experience to every Role Play Game fan in the old world.
Ethernalis is still in alpha stage but we enjoy it already and are full of ideas for making it just the game we always wanted to play. Choose your character and discover the
world of Ethernal torn by the immediate danger of the undead armies in the rouge-like turn based, mobile card game. Collect equipment, cast spells and discover randomly generated
dungeons to support Imperial campaigns or join the forces of Evil to unleash the death lurking in the mountain depths for millennia.
Unique cards already in game
Unique enemies already in game
Unique location cards already in game
Different equipment cards already in game
Unique weapons already in game
Beautiful artwork images already in game
This is multiplied by the game logic onto thousands of magical and enchanted cards. Every enemy has a chance to become special
and gain additional strength, defense or surprise you with extra ordinary amount of health points. Players have a small chance of
coming across enchanted equipment and weapons.
We're talking class specific cards, location specific cards and experience level based encounters. Were going back to rouge-like scene
and we hope that with a kick off support from the community we can bring this project to the commercial level.